Object Connections

rburnett-critical-approaches-object-connections-part-1.jpg

by Hélène Day Fraser

(This is the second in a series of research projects being developed by Graduate Students at Emily Carr Institute.)

Part 1

In a time when we are increasingly reliant on the internet and virtual technologies there is a greater need for objects that have a heightened physical sensibility and act as markers of our memories and personal experience. Objects, which make us aware of themselves and allow us to attach memories to them, provide us an opportunity to become grounded in something lasting (Schouwenberg).

My work as an industrial design student within the newly formed Masters of Applied Art program at the Emily Carr Institute of Art and Design is focused on the study of everyday objects and their current and future roles in personal environments. My intention is to first explore, through ethnographic observation and qualitative analysis, the way in which people view and interact with the objects they surround themselves with. I will then develop, through a material based process, objects of beauty designed to last, anchor memories, and have a positive impact on individuals and their environment.

North American culture is based on a fast paced, sound bitten, speed driven, virtual, disposable landscape. Recognition of the problematic nature of the culture we currently inhabit has led to calls for sustainable solutions for the well-being of society and the environment. Proponents of sustainability are looking to the concept of ‘slow design’ as a way of reassessing our priorities. This concept, initially mapped out by Alastair Fuad-Luke, is one which sees design as a “counterbalance to the speed of the current industrial and consumer design paradigm and looks to the “long view and “celebration of slowness, diversity and pluralism (Fuad-Luke, slow) as means of transforming our “current materialistic and consumer vision of the world (Fuad-Luke, Slow Theory 2.0).

Maurice Merleau-Ponty stated that connectedness through sensory contact to tangible physical objects accords us purpose (Schouwenberg). Physical surroundings have long worked in tandem with the spaces we occupy in our heads (memories, daydreaming). In today’s society, which is marked by Global mobility, many people have to contend with leaving their homes and friends behind. It has become increasingly important for objects to carry a sense of home, for objects to endure and offer a tactile connection which is significant to an individual’s sense of self.

My background and training is within the fashion industry. This field of design is markedly different from other disciplines of design. Its methodology is based very much on a tactile understanding of the materials used. Designers trained in fashion are undeniably working a craft where the understanding of the material is prime to the end product and plays a paramount role in the inspiration. It could be said that fashion designers work with their feet in two worlds simultaneously; they wield products whose construction and also styling is deeply rooted in tradition yet work within the parameters of a global system of mass production based on product obsolescence. Coming to industrial design with a background in fashion affords me a greater understanding and appreciation of materials and the art and role which craft can play in design.

I am particularly interested in the role intelligent textiles can play in bridging the domains of fashion and industrial design. These fabrics are made up of conductive, chromic, phase changing and shape memory materials, which enable control of colour, graphics and form (Intelligent Textiles). Intelligent textiles allow for a physical interactive connection between people and technology. They have the potential to help individuals become dually conscious of the relationships they have with others and also with technology itself (Vincente,46). Intelligent textiles are significant as they offer a new perspective in the design of objects: their innate tactile and flexible qualities support the sensory objectives of this project; they offer a hybrid experience of historical legacy and new technologies and they serve to facilitate and promote moments of reflection and concentration (Jacobs,1493). It is my intent to support, augment and contrast the use of intelligent fabrics with more traditional materials such as ceramics, cloth and wood as well as recycled rubber, plastics, used objects and worn materials (rusted metal, weathered plastics, scratched articles). Beyond their creative possibilities these additional materials provide a means to encourage further discourse around the issues concerning craft and sustainability in design.

Part 2

Just as materials offer potent stimuli to the design process so does insight into the aspects of an individuals being: intellect, imagination, sensitivity and will (Fuad-Luke, Slow Design 2). I will consider this insight as I collect information concerning human interactivity with objects, while using methods inherent in the industrial design process. A range of individuals will be given a series of creative projects designed to source information on the objects they treasure, the objects they dispose off, the manner in which they arrange objects within personal spaces and the spaces in which they take the time to stop and reflect. The finished projects and the responses of participants will be analyzed and evaluated. A process of sorting, elimination and mapping will clarify my understanding of real peoples’ experiences and relationship to objects and serve as a catalyst to the creative process of design. The process of designing and critiquing of ideas will be an ongoing one and involve the collaboration with graphic designer and fellow Masters student Jaime Barrett; along with other designers and professionals in craft based fields, the visual arts, mixed media and computational arts.

An integral part of my studies at Emily Carr is a four-month internship program designed to further my background in my areas of interest and facilitate new professional connections. My intention is to split this internship program into two parts, beginning with a four-week internship working with a company within the domain of intelligent textiles in Europe or the United States. This will be followed by a three month period of work within a Vancouver based design firm with strong international ties. Additionally I will attend state-of-the-art conferences, based in the areas of craft and smart materials technology; 2007 Canadian Year of the Craft, Worlds Thread Festival, New Craft-Future Voices International Conference, Connecting’07 World Design Congress, Wired Next Fest ’07.

The project will conclude with an installation piece using the objects created and the facilities available within Emily Carr’s new Intersections Digital Studio. The objective of this final piece is two fold: i) to place the observer in a situation where they can re-evaluate their relationship to a series of objects; and ii) to track their subsequent interaction with these objects within a defined space. This study will provide provocation, allowing people to reassess their relationship to the tactile world. Comprehending this person-space-object relationship and placing it into the context of slow time and the need for reflection will facilitate designs which people will be able to interact with in a new meaningful manner. The objects I create through the partnership of recycled materials, interactive textiles and traditional craftsmanship will act as sustainable design solutions. The nature of the materials used will serve as catalysts for further discussions around the role technological development can play within the context of sustainability.

Bibliography

Arts, Emile and Marzano Stephano. The New Everyday. Rotterdam, The Netherlands: 010 Publishers, 2003.

Bachmann, Ingrid. “Material and the Promise of the Immaterial. Material Matters: the art and culture of contemporary textiles. Toronto: YYZ Books, Komar Printing Ltd., 1998.

Baurley, Sharon. “Interactive and experimental design in smart textile products and applications. Personal and Ubiquitous Computing. 8.3/4 (2004): 274-281. Academic Search Premier. 26 October 2006. < http//searchebscohost.com>

Berzowska, Joanna. Berzowska. 10 September 2006.

EPSRC Network. Smart Textiles Network. 15 October 2006. < www.smartextiles.co.uk>

Fuad-Luke, Alastair. “ ‘Slow Design’-a paradigm shift in design philosophy Development by Design; dyd02 conference. Bangalore, (2002). Think Cycle. 15 October 2006.

Fuad-Luke, Alastair. slow. (2004). 9 November 2006

Fuad-Luke, Alastair. “Slow Theory-a paradigm for living sustainability, slow. (2005). 9 November 2006

Genz, Ryan and Francesca, Rosella. Cute Circuit. 10 September 2006. < www.cutecircuit.com>

Hallnas, Melin, and Redstrom, Johan “Textile displays: using textiles to investigate computational technology as a design material. ACM International Conference Proceeding Series 31 (2002): 157-166. ACM Digital LibraryPress. 25 October 2006.

Jacobs, Margot and Worbin, Linda. “ Reach: dynamic textile patterns for communication and social expression. CHI’05 extended abstracts on Human factors in computing systems. (2005): 1493-1496. 25 October 2006.

Mattila, Makinen and Talvenmaa, Paivi. Intelligent Textiles. Tampere University of Technology. 12 November 2006.

Schouwenberg, Louise. “For the Love Of Things. Hella Jongerius. London: Phaidon Press Ltd, 2003.

Vicente, Kim. The Human Factor. New York: Routledge, 2004.


Previous
Previous

Using Video Games in Immigrant Education and Learning